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DSP 56300 now open source, hosted on bitbucket
I decided to release my 56300 emulator project as open source. I added the whole project to bitbucket, feel free to download it here:
Though I didn’t post much, I coded much 🙂
Nearly all instructions are implemented. My test code is running, but not with the result I expected 🙂
There are some tricky parts that I have to solve at the moment. In the last days I spent much time on proper ccr updates, scaling modes, adding the support for the „latched“ registers a,b,x and y to be able to handle parallel instructions correctlythat use the same register in both an ALU and a MOVE instruction.
The bugs in the 56300 family manual can be really annoying. It’s very clear to me that they copy-pasted the documentation from the older 16-bit DSP and then changed the doc to fit the new 24-bit DSP, but they missed some parts, which can be a real pain.
Additionally, some things aren’t explained detailed enough for emulation, the only thing I can do is to test it in the simulator GUI, which I found on the net. This one helps a lot!
Unfortunately, I’m still not able to tell how good it will perform once it’s completed. Most of the time I’m still testing in debug mode to find mistakes or to test something. The code isn’t optimized very well yet, but this will be the fun part 🙂
Meanwhile, most instructions are implemented, some are still missing though.
At the moment, I implement the Instruction Cache
Because the DSP 56362 that is used in the Powercore (Firewire) allows access to the instruction cache through P-memory, the instruction cache has to be emulated aswell.
That’s something I didn’t plan to do, the plock/pfree and other cache instructions are currently left empty because I thought I didn’t have to implement them. Well, things have changed, so they will be implemented properly and the instruction cache, too.
The DSP 56300 emulation took a big step forward this weekend. I implemented a lot of ALU instructions and many others, too.
To be able to handle the different register types (24,48,56 bits) more efficiently, I created a template class that respects all the different conversions when moving data between different registers during compilation time. This results in code that is solid and fast aswell.
To help me debugging, I created a little app that shows me register states and allows me to handle execution control: